Research Projects

These are some general areas of research that we are currently exploring in XR, inclusive interaction, and social learning.

Inclusive Interaction Techniques

Co-designing VR interactions and technologies with stakeholders to accommodate diverse cognitive and physical learning needs.

VR in Social Learning Spaces

Investigating multi-user VR interventions in classrooms, museums, and art galleries.

Blended Cultural Heritage

Connecting physical objects and spatial installations with virtual overlays for public dissemination and preservation, ensuring that cultural artifacts are accessible to a wider audience.

Transformative Learning in XR

How can we use XR technologies to create transformative learning experiences that lead to meaningful change in learners' understanding and behavior?

Evaluating Learning in XR

How do we measure the effectiveness of learning in immersive environments beyond engagement and novelty?

Teaching XR

Developing new realities is an ethical challenge that requires careful consideration of how we teach and use these technologies in educational settings.